Hey guys, it’s been awhile since out last update, hopefully you don’t mind us trying to stick to doing less often, but more meaningful posts. ^-^
What’s been going on?!
A lot has happened over the last couple of months, for one thing, we’re now being showcased as one of Nintendo’s nindies! They’ve been great to work with and they really like the game, so far taking our Wii U version to both Gamescom and PAX.
EGX!
Also, Nintendo are going to be taking us to EGX! So there’s still a chance to try out the Wii U version before the game comes out. We might even be there ourselves as well, so come say hi if you do go. 🙂
Some of you might be wondering how we’re gonna use the gamepad for Wii U, well it’s pretty simple, we’re just going to allow off-TV play, similar to Shovel Knight. We actually prefer playing it on the gamepad, there’s something that feels right about pixel art on a smaller screen…
Steam Stuff!
That’s right, Poncho will have tradable steam cards, Steam cloud saves, achievements, profile backgrounds, and a remastered special edition of the soundtrack will be available on release!
Destructoid wrote a preview!
Check out this sweet preview article, it seems that so far the press unanimously agree that Poncho is worth playing, which is awesome!
There’s also this little gem:
http://www.gamerevolution.com/preview/poncho
Interviews!
We’re gonna be on the ‘Sup Holmes show! For those of you that don’t know him, Jonathan Holmes is a big part of Destructoid, and he kindly asked if we’d be interested in joining his show! Catch it on youtube this Sunday, 4PM EST (9PM in the UK). There’ll also be a live chat feed so you can ask us questions!
Danny (Coder & Co-designer) will also be doing a podcast interview tonight with Moonhawk studios tonight, at 9PM EST (2AM in the UK). Come check it out:
http://msp.starshipmoonhawk.com/2015/09/08/fragments-of-silicon-episode-90-part-b-danny-hayes-of-delve-interactive/
Now about that release date…
Right now PONCHO is done. Some versions are even ready to release right now. However, we have an ambition for the game to come out on all of our platforms at the same time. We also want to be sure that Poncho is the best game we can make, so we’ve been working hard to get it perfected. Basically, we’ll release it as soon as every version is perfect.
Every platform has their own specific certification procedures, and it’s been a lot of work getting everything ready. We may not end up releasing this month, but in the end it’ll all be worth it! We’re super close though, we’ll be sure to keep you posted on any developments.
In closing…
We’re almost there guys. Soon PONCHO will be released simultaneously on almost every major platform. Soon…