KICKSTARTER IS A GO, PEOPLE!

Hello Everyone! I’m super excited to announce that the PONCHO KICKSTARTER, is now live! help us out by telling your friends, or even donating to help us make this thing! Remember, you are awesome. This is awesome. I need to get a hold of myself, this is great! Please retweet and post this, we need […]


WE’RE ON GREENLIGHT! OMG!

Hello Everyone! We are extremely excited to announce that we are now on Steam Greenlight and we have a new gameplay Trailer! OMG! Please help us by voting on Greenlight:   http://steamcommunity.com/sharedfiles/filedetails/?id=308778464 All the feedback we’re getting is so awesome. Really, we’re overwhelmed by how many “YES” votes are coming in, please keep it going! And […]


Poncho looks different!

Hi everybody, It’s been super busy these last few weeks. The Poncho team is now officially in crunch mode, complete with messed up sleeping patterns and not going outside. Ever. EGX is only a month away now! Still much to be done, we’re making some more announcements in the next few days that we’re really […]


Development update! Also Freedom Planet!

Aaaaand we’re back!  😀 Apologies for going a whole month without an update, we’ve just been so damn busy! Preparing a demo for expos is hard… We’re going to pick up the pace from now on though, and in the next couple of months a lot of big announcements will be made. Firstly, at some […]


Teaser Trailer!

Ladies and Gentlemen, I give you the very first peek into the world of Poncho… At this point in development, I can confirm that we are now at the Alpha stage. We have a bunch of levels, the main mechanics, and some other, more secret stuff finished. So we finally feel ready to show our […]


Our first post! 2

Hello there, welcome to the official Poncho development blog! So, let’s get things started, shall we? First off, introductions! What is this game? It is a game about a parallax shifting, platforming, pixellated, poncho wearing robot called Poncho!   We have been hard at work on this thing for over two years and now we […]