Delve Interactive
Based in Sussex, United Kingdom

Release date:

PC / Mac


Regular Price:

USDNot available


A Platformer like nothing seen before in games, explore this open-world puzzler in multiple dimensions on a journey to find your maker. Poncho is a new kind of game where the player navigates by switching between 3 "layers" in 3D in order to explore a 2D world. "Poncho" is a robot who wakes up in a post-post-post apocalypse world, where humanity has been wiped from the face of the earth many centuries ago but have left their robotic creations behind. The only thing the little robot has to remember his father is the poncho he used to wear, which he takes up himself, thus, his name. Poncho is a game about the feeling of being lost in the woods, trying to find your way home. And behind every rock and tree, there is a discovery waiting to be found.


Poncho began development in 2012, after Danny and Jack decided they wanted to make a more ambitious game. The rest of the story is on the main presskit page.


  • A new kind of puzzle platformer, where you can travel between parallax layers freely.
  • Featuring an open world structure, with multiple paths to the end goal instead of a level based system.
  • Tons of interactable and quirky characters to meet; everything from birds, frogs, insects and other robots react to Poncho's presence and actions. The world of Poncho is truly alive.
  • A beautiful pixel art style set in a ruined overgrown world.


Gameplay trailer YouTube

EGX teaser trailer YouTube


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About Delve Interactive

We are an indie games studio in the UK, focused on making immersive and original games that bring new experiences to the medium. We are a couple of guys in their early 20's, Danny Hayes (Coding and design) and Jack Odell (Music and design).

More information
More information on Delve Interactive, our logo & relevant media are available here.

Poncho Credits

Danny Hayes
Coding & Design, Delve Interactive

Jack Odell
Music Composer & Designer, Delve Interactive

Matthew Weekes

presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks